Every so often in life, you’ll feel like you’re experiencing the bleeding edge of advancement and change; seeing Avatar in 3D, getting the latest iPad on launch day, or eagerly drinking in each new trailer for a film you know will rewrite the movie rulebook. You’ll play a game, watch a TV show, drive a car, and know right away that what this is the best yet, that you are experiencing something that will be looked upon in years to come as a groundbreaking moment in its field.
That is what playing Minecraft feels like right now in May 2011, and what it has felt like since I picked it up a few months ago, and it’s thanks largely due to the game’s lengthy pre-release status, with significant new additions to the game cropping up every few weeks that the Minecraft community awaits eagerly like hungry block-munching fiends, and moreover, improve the game and encourage experimentation, playful new approaches to the game, and even more ridiculously fantastical builds. It also helps strengthen a gaming community that feels genuinely collaborative and approachable. This pre-release period feels like it’ll be looked back on in years to come in a similar vein as the time when Americans marched to protest the war in Vietnam in the 1960′s – I was there, man. You don’t know.
What is Minecraft, I hear you mouth silently as you look sideways at your computer screen with an incredulous look of puzzlement on your face? Any player of the blocky indie gem will invariably have to answer this question at some point, and its answer can be philosophical or practical. The game’s creator, the utterly charming Swede Markus Persson, who goes by the alias “Notch”, describes it thusly: “Minecraft is a game about placing blocks to build anything you can imagine. At night monsters come out, make sure to build a shelter before that happens.” However, I would say that Minecraft is what you make of it. It is a game about possibilities. It can be about building. It can be about survival. It can be about exploration. Minecraft is whatever you want it to be, it is a set of tools and toys to play with as you see fit.

Minecraft uses a particularly nifty algorithm which randomly generates stunning 3D worlds - mountains, oceans, rolling deserts, and so on.
Mechanically, Minecraft can be described as a world made up of blocks of various materials, such as stone, dirt, wood, sand, etc. Blocks can be mined, which places them in your inventory. From there, blocks can either be placed back into the world, or crafted into items and new blocks according to the appropriate “recipe”. Different items and blocks perform different functions, some quite complicated. As such, the player can introduce “man-made” blocks to the world, such as glass, bricks, and staircases.
In single player, Minecraft is essentially Robinson Crusoe: The Game. Like the hapless Crusoe, most players’ first instinct is to collect materials, craft basic tools, and build a shelter to protect yourself from the various enemies that roam the land when dark. Having done so, the player may choose to improve their lot by building a farm, more comfortable living quarters, better defenses, or they might choose to explore the land, mine for precious materials like iron and diamond, or build gigantic structures. Whilst a recently introduced “achievement tree” will guide players to the basics, at some point the player will reach a point whereby their actions are determined by the goals they set themselves.
Unless you have a particularly inventive mind or a wild imagination, single player does eventually stale. You’ll have built everything you need and want, have learnt the best ways of dealing with the various enemies, and created a number of pointless artistic structures. It is in multiplayer then, that Minecraft‘s true longevity depends upon.
In multiplayer, the massive structures that pop into your head are finally demonstrable to all. Building projects become the effort of the many, instead of a solo effort. And there is more to experiment with than just building. The inclusion of redstone, a substance that allows for logic-gate circuitry, in addition to various items that use its input, from simple doors and levers to blocks that play a musical note when activated, provides a further basis for experimentation and grandiose projects. Finding a genuinely friendly and welcoming multiplayer server thus transforms Minecraft from a solitary survival experience to a collaborative community builder.

The Creeper is one of the most frightening creatures ever to grace videogames. It is a silent kamikaze suicide bomber who sneaks up on you and explodes. In a game largely about building, an enemy that destroys is to be greatly feared.
It is a game that is constantly growing too. Past updates to the game have introduced new items and blocks that either improve the experience (beds, introduced a few weeks ago, allow for the night to be skipped), provide new distractions (a forthcoming mod will introduce pistons) or simple aesthetic changes (such as the recent introduction of occasional rain and snow). Minecraft feels like the epitome of indie, thanks largely to the fact that the game feels like the work of Notch exclusively, and his informative blog that keeps the community abreast of forthcoming changes and ideas.
Minecraft is due to be “officially” released on 11th November 2011, the same day that Bethesda’s highly anticipated The Elder Scrolls V: Skyrim is released. What Minecraft will have developed into by then, no-one knows, probably not even Notch. But a game with such a focus on creativity, community and collaboration will no doubt live long past even the release of The Elder Scrolls VI and beyond.
For more information on Minecraft, go to www.minecraft.net or just type “minecraft” into YouTube.


